General Character Creation Rules

You may only have one active character submission at a time.
After approval or rejection, you may make another submission after one week of actively playing with your new character.

If you are completely new to Vampire, please refer to this guide that is aimed at new players instead.

Acceptable Resources

We currently use the following resources- Merits, Disciplines, Abilities, or any other resources from other books will not be accepted. Resources from Dark Ages or past editions will not be accepted.

  • Vampire: The Masquerade 20th Anniversary Edition
  • V20 - Anarchs Unbound
  • V20 - Companion
  • V20 - Ghouls and Revenants
  • V20 - Lore of the Clans
  • V20 - Lore of the Bloodlines
  • V20 - Rites of the Blood

Background Limitations

  • All characters must be 18 or older. The Child Flaw is banned.
  • 500 years old maximum with torpor included.
  • 2 dots Influence maximum
  • 3 dots Domain, Status, and Fame maximum.
  • Ex-ghouls don't gain any mechanical benefits, such as having extra Disciplines. Ghouls embraced in-character will gain everything but the Attribute score increases.
  • All characters are required to come with a prelude explaining their backstory in no less than 500 words.

Any Background increases above 3 must be approved by a Storyteller and properly justified in a character's backstory.

Merits & Flaws

Check out our massive list of over 400 merits and flaws to see what's banned, restricted, or in-play here.

Paths of Enlightenment

Paths are exclusive. Few Kindred are initiated into the secrets of the Paths. Most vampires — even those of the independent Clans and the Sabbat — follow the ways of Humanity; they simply tend to degenerate to very low levels over time. If you would like to have your character on a Path, it needs to be justified how they learned this Path and why they switched their entire moral code to this foreign one. Saying "I'm X Clan/Sect so it makes sense" isn't enough. The mechanical process of transitioning to Path of Enlightenment requires that the character commits a serious atrocity and that they come dangerously close to wassailing. As a result, we require the following before we will approve a character with a Path:

  • An explanation in no less than 200 words why they chose to switch their moral compass to something so inhuman.
  • Spending 3 nonrefundable Freebies on the chosen Path.

Pathed vampires are unable to use Blush of Life, buy the Merit, and strive for Golconda, among other things. These are Humanity specific benefits and the character gave up when abandoning their "useless" Humanity.


Unlisted Antitribu and clan variants do not count as Bloodlines.

All Bloodlines not of the thirteen core clans are restricted. These Bloodlines are rare among the world of the Kindred, who are already incredibly rare. Furthermore, the Bloodlines often come with unique challenges and subtleties to play that are best handled by experienced players. As a result, there are special conditions that must be met before a Bloodline character can be approved for play:

  • The player must have at least two core characters that have been regularly played.
  • The player will automatically spend nonrefundable Freebies on the chosen Bloodline via the list below.
  • A detailed backstory and history of the character should be included.

Remember this is a privilege, not a right, and we as Storytellers have the authority to revoke use of these characters at any time or refuse them from play outright.


  • Baali
  • Angellis Ater
  • True Brujah
  • Anda
  • Lamia
  • Blood Brothers
  • City Gangrel
  • Tremere Antitribu

3 Freebies

  • Daughters of Cacophony
  • Harbingers of Skulls
  • Daitya
  • Old Clan Tzimisce
  • Lasombra Antitribu

5 Freebies

  • Ahrimanes
  • Cappadocians
  • Children of Osiris
  • Gargoyles
  • Kiasyd
  • Lhiannan
  • Nagaraja
  • Samedi
  • Salubri
  • Salubri Antitribu
  • Wu Zao
  • Assamite Sorcerers
  • Tlacique

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