General Character Creation Rules

Acceptable Resources

We currently use the following resources - merits, disciplines, abilities, or any other resources from other books will not be accepted.

  • Vampire: The Masquerade 20th Anniversary Edition
  • Anarchs Unbound
  • Companion
  • Lore of the Clans
  • Lore of the Bloodlines
  • Rites of the Blood

Restricted Merits & Flaws

These merits and flaws are unlikely to be given freely and must be earned or explained incredibly well.


  • Nine Lives
  • True Faith
  • Hidden Diablerie


  • Red List
  • Dark Fate
  • Blood Hunted
  • Child

Paths of Enlightenment

Paths are exclusive. Few Kindred are initiated into the secrets of the Paths. Most vampires — even those of the independent Clans and the Sabbat — follow the ways of Humanity; they simply tend to degenerate to very low levels over time. If you would like to have your character on a Path, it needs to be justified how they learned this Path and why they switched their entire moral code to this foreign one. Saying "I'm X clan/sect so it makes sense" isn't enough. The mechanical process of transitioning to Path of Enlightenment requires that the character commits a serious atrocity and that they come dangerously close to wassailing. As a result, we require the following before we will approve a character with a Path:

  • An explanation in no less than 200 words why they chose to switch their moral compass to something so inhuman.
  • Spending 3 nonrefundable freebies on the chosen Path.


All bloodlines not of the thirteen core clans are restricted. These bloodlines are incredibly rare among the world of the Kindred, who are already incredibly rare - and there are many cities in the world whose entire populations consist of the thirteen core clans. Furthermore, the bloodlines often come with unique challenges and subtleties to play that are best handled by experienced players. As a result, there are special conditions that must be met before a bloodline character will be approved for play:

  • The player must have at least two core characters that have been regularly played.
  • The player will automatically spend nonrefundable freebies on the chosen bloodline via the list below.
  • A detailed backstory and history of the character should be included.
  • Baali and Angellis Ater are not playable at this time, no matter what.

3 Freebies

  • Daughters of Cacophony
  • Old Clan Tzimisce
  • Harbingers of Skulls
  • Samedi

5 Freebies

  • Cappadocians
  • Children of Osiris
  • Gargoyles
  • Kiasyd
  • Nagaraja
  • Salubri
  • Wu Zao

Experience and Freebie Tables


Trait Cost
Attribute 5 per dot
Ability 2 per dot
Discipline 7 per dot
Background 1 per dot
Virtue 2 per dot
Humanity/Path 2 per dot
Willpower 1 per dot
Path 3 points

Experience Costs

Trait Cost
New Ability 3
New Discipline 10
New Path (Necromancy or Thaumaturgy) 7
Attribute current rating x 4
Ability current rating x 2
Clan Discipline current rating x 5*
Other Discipline current rating x 7*
Secondary Path (Necromancy or Thaumaturgy current rating x 4
Virtue current rating x 2**
Humanity or Path of Enlightenment current rating x 2
Willpower current rating

*Caitiff have no Clan-based Disciplines, just as they hae no Clan. For them, the cost of raising all Disciplines is the current rating x 6. This is both the curse and the blessing of being Clanless.
**Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Path, Willpower).

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