Table of Contents
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The information below clarifies how to create a vampire, ghoul, and mortal character for the specific LA in Anarchy setting. If you are completely brand new to V20, please refer to our New Player Guide instead, as the rules are slightly different to assist with easing new players into the game.
Materials
These are our Approved resources. The character sheet linked below must be used in order to submit a character.
Books
- Core Rulebook
- V20 Companion
- Lore of the Clans
- Lore of the Bloodlines
- Ghouls and Revenants
- Anarchs Unbound
- Rites of the Blood
Character Sheets
House Rules & Restrictions
Before you begin, please familiarize yourself with our House Rules.
Other Restrictions Include:
- Revenants are not available for play at this time
- All combination disciplines are banned
- Any 5 dot trait must be purchased with experience
- Characters cannot identify as Autarkis, as it is defined as being too powerful for someone to force you to conform to the wishes of a specific sect, which no PCs would be able to accomplish.
- Characters must be submitted a month apart from approval. If a new sheet is submitted before the month wait is up, it will be automatically rejected.
Make a human concept
Please consider the following questions to form this character when they were human:
- Place of birth, where do they live today, where have they lived and why?
- Do they have living family? Are they close to them? Why?
- Are they religious? What religion? How religious? (mass on Sundays, pray every meal, tithe regularly and donate time, etc.)
- What is their place in the world from your character's point of view? Where would you like it to be?
- What little things are important to them?
- What weighs heavy on their soul? What sins have they committed, or if they don't believe in such things, why?
- What habits do they have? Not just smoking, drinking, but also do they read the paper every morning, have a routine, etc.?
- What matters to them?
This should give you a decently fleshed out idea to start with. Here, determine other important bits about them such as their age (18+), sex, their background, and so on. Here, I would also begin to consider their general personality and goals.
Archetypes
People have two ways they present themselves. The first is how they act in public and how they’re commonly viewed on a shallow level. This is your character’s Demeanor. It has no mechanical effect on the character, though it should make sense.
The other side to this is how the character acts behind closed doors, with those close to them, and when they believe no one is watching. This is your characters Nature. When a character acts towards their nature during play (such as a caregiver successful nurturing someone else) they will regain one willpower point.
Your nature and your demeanor cannot be the same.
A full list of available archetypes and what they mean can be found on the wiki. Keep in mind that the character is still human when picking these out, so options like Monster as a Nature wouldn’t make sense unless they were an utterly awful human being.
Clan
Vampires
- Generation: 8th-14th generation, 15th generation thin-bloods are currently unplayable as mechanics are written out
- Age: Freshly embraced to 500 years old with torpor included
- Bloodlines: If you are interested in playing a Bloodline please see Bloodlines for more information.
Ghouls
- Revised Discipline Limits: We use the revised limits for domitors, as seen in the chart
- Bloodlines: Ghouls cannot have domitors of bloodlines unless they are a PC.
Sponsor’s Generation | Maximum Discipline Level |
---|---|
Thirteenth to Eleventh | 1 |
Tenth or Ninth | 2 |
Eighth or Seventh | 3 |
Sixth or Fifth | 4 |
Fourth | 5 |
Available Clans
Please see #la-at-a-glance for numbers
Attributes
Prioritize the three categories (Physical, Social, and Mental) for your character. Make sure to keep what each dot means in general in mind when allotting them.
- Anything at 4 dots or higher should be justified within the character's biography and personality, considering they would have to be using it frequently to be at that level.
- For any attributes that are at 4 dots or more, make sure to apply a specialty.
- Specific information on what all of the attributes mean in Vampire can be found on our attributes page.
Attributes
• Poor. Unexercised, unpracticed, or inept.
•• Average. The result of occasional effort or application.
••• Good. Regular practice or effort, or naturally talented.
•••• Exceptional. Frequently applied, tested, and honed.
••••• Outstanding. The peak of normal human capacity, continually exercised.
Vampires
Spend 7/5/3
Ghouls & Humans
Spend 6/4/3
Abilities
Prioritize the three categories (Talents, Skills, and Knowledges) for your character.. All characters start with the first dot of Drive and Computers for free unless they are old enough to where those concepts would be foreign.
Here is a guideline for abilities:
Abilities
• Novice. Basic knowledge and/or techniques.
•• Practitioner. Solid working knowledge and/or techniques.
••• Professional. Broad, detailed knowledge and/or techniques.
•••• Expert. Exceptional depth of knowledge and/or techniques.
••••• Master. Unsurpassed depth of knowledge and/or techniques. A leader in the field.
At this stage in character creation, nothing can be over three dots. However, any abilities at three dots must be well justified.
Before starting to spread these out, take some time to read what each dot level means on our abilities page.
Make sure to think less about what they primarily do but things on the side. If they enjoy being around animals, a dot of animal ken wouldn’t be a stretch. If they sang in their church choir, a dot of performance would make sense. Really think about them as a complete person to spend these realistically instead of just maximizing what they’re “supposed to be good at.”
There are abilities that require you to select specialties early, they are:
- Expression
- Crafts
- Performance
- Academics
- Law
- Science
- Technology
Vampires
Apply 13/9/5
Ghouls & Humans
Apply 11/7/4
Disciplines
Vampires
You get 3 dots to spread across the three Disciplines your character's clan starts with. You could put one in each, all three in one, or any other combination that suits them as a character. Keep in mind that if any are left at 0 dots, it will cost 10 XP to get the first dot, in-Clan or not.
- Blood Magic If you are taking a casting base Discipline and get Rituals, you can take any combination of Rituals with levels equal to those dots. (ie: If you have 5 dots in Thaumaturgy, you can either start with one level 5 Ritual, 5 level 1 Rituals, or any combination thereof.) You may learn more Rituals later on by following the process outlined in our House Rules.
- For Caitiff: It needs to be specified what clan spawned them (what clan their sire was) and then take 1-2 disciplines from that clan and then the rest common disciplines (Animalism, Auspex, Celerity, Dominate, Presence, Potence, Fortitude, and Obfuscate.) Caitiff cannot take any type of blood sorcery, and any caitiff spawned by a caitiff can only have common disciplines.
Ghouls
You get 1 dot of Potence and 1 dot into an in-clan discipline of your domitor.
- Blood Magic: Ghouls cannot take blood magic disciplines at this time.
- Caitiff Domitor: Take one of the disciplines they have as "in-clan".
Backgrounds
You get 5 Background dots to spend. All backgrounds should be explained on the given page of the character sheet and justified within the character's backstory.
- Generation can go up to 5 without pre-approval
- Allies, Alternate Identity, Contacts, Fame, Herd, Influence, Mentor, Resources, and Retainers must be pre-approved past 3 dots
- Status and Domain (official territory granted by the Baron) must be pre-approved regardless of dots
Note: Havens are counted under resources, domain is different.
Read on the Backgrounds here.
Humans
Background dots can be saved for use when they are embraced or ghouled in-character.
Finishing Touches
Virtues
You get 7 dots of virtues to spread throughout the 3, each starting with one dot that isn't factored in at this time.
Humanity
Humanity is equal to Conscience + Self-Control. Please see this page for more on Humanity.
Willpower
Willpower is equal to Courage.
Starting Blood pool
Vampires
Set to 5 for convenience.
Ghouls
Set to 1
Freebies
Finally, you may spend Freebie points in order to round out your character. An additional 7 may be gained from taking flaws. View our merits and flaws list here.
- Additional flaws may be taken past the 7 points for flavor only, they do not award further freebie points
- If you are interested in taking a Path of Enlightenment or play a Bloodline, both require "merits" custom to LA in Anarchy at the cost of 3 freebies for a path, and 5 for a Bloodline, in addition to the other requirements.
- Merits and Flaws not listed in the directory are not available for play at this time
- Restricted Merits and Flaws require pre-approval before being applied to a sheet, please inquire with an ST about them
- Banned Merits and Flaws are not going to be approved and will be asked to be removed from a character sheet
Vampires
- 15 Freebies
- Any freebies not used at character creation will be forfeited unless reworked at a later time.
Vampire Freebie Table
Trait | Cost |
---|---|
Attribute | 5 per dot |
Ability | 2 per dot |
Discipline | 7 per dot |
Backgrounds | 1 per dot |
Virtue | 2 per dot |
Humanity or Path of Enlightenment | 2 per dot |
Willpower | 1 per dot |
Ghouls & Humans
- 21 Freebies
- Freebies may be saved for use at time of embrace/ghouling. Please note any saved points on your character sheet.
Ghoul & Human Freebie Table
Trait | Cost |
---|---|
Attribute | 5 per Dot |
Ability | 2 per Dot |
Discipline* | 10 per Dot |
Background | 1 per Dot |
Virtue | 2 per dot |
Humanity/Path* | 1 per Dot |
Willpower | 1 per Dot |
Path* | 3 Freebies |
*Ghoul Only
Experience
This does not need to be taken to be on par with the other characters on the server. Experience gain is rather quick, and rarely do stats come in to play when dealing with other players.
Experience taken for the wrong reasons is easy to spot, and staff will ask you to change your expenditures if we believe this to be so.
Vampires
1 Experience Point for every active year (not in torpor) spent as a Vampire. This can go to a 100 point maximum, to keep characters from being too strong.
Vampire Experience Table
Trait | Cost |
---|---|
New Ability | 3 |
New Discipline | 10 |
New Thaumaturgy/Necromancy Path | 7 |
Attribute | Current rating x 4 |
Ability | Current rating x 2 |
Clan Discipline | Current rating x 5 |
Other Discipline | Current rating x 7 |
Thaumaturgy/Necromancy Path | Current level x 4 |
Virtue | Current rating x 2* |
Humanity or Path of Enlightenment | Current rating x 2 |
Willpower | Current rating |
*Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Path, Willpower).
Ghouls
1 Experience per every consecutive year of being a ghoul. This can go to a 50 point maximum.
Ghoul Experience Table
Trait | Cost |
---|---|
New Ability | 3 |
New Discipline | 20 |
New Thaumaturgy Path (Tremere Ghouls only) | 20 |
Thaumaturgy Path (Tremere Ghouls only) | Current level x 15 |
Attribute | Current rating x 5 |
Ability | Current rating x 2 |
Clan/Family Discipline | Current rating x 15 |
Other Discipline | Current rating x 25 |
Virtue | Current rating x 2* |
Humanity or Path of Enlightenment | Current rating x 2 |
Willpower | Current rating |
*Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Path, Willpower).
Humans
Humans cannot take bonus experience at character creation.
Other Requirements
Written Biography
All characters submitted need a biography. The goal of it is to inform storytellers, not to write a narrative masterpiece. As such, it should answer questions your character might not know, such as why their sire embraced them, and provide ample justification for how they are the way they are.
- It should be a minimum of 500 words. If your biography reaches more than 1000 words, we request that important bullet points or a summary of important events are also included for ease of reference.
- Third person only.
NPC Sheets
Certain NPCs a character is connected to need sheets of their own. Please refer to the NPC Guidelines for more information.
Character Submission
All character sheets are submitted directly through our bot, Caine. Please visit his documentation here.
Questions?
If you have further questions, please message the Storyteller, an Assistant Storyteller, or post in #roleplay-discussion. Thank you!